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Lt Llama
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Post subject: Map difficulty changes Posted: Tue Feb 16, 2010 7:01 pm |
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Joined: Fri Apr 27, 2007 9:51 pm Posts: 2698 Location: Sweden
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Yea, so almost everyday someone suggests I should change the difficulty settings for some maps. As many have opinions about it I start this thread and list the changes people suggest and who suggested. DEBATE!
============================ Map: quad_rocket4 Current difficulty: 88 Suggested difficulty: gnu (< 88), wubwub (80), Asagi (80) Changed to: 80 To do: Move to medium ============================ Map: conc_towelie Current difficulty: 100 Suggested difficulty: wubwub (92 or 95), Asagi (92 or 100), Renegade (Same as _as = 89) Changed to: 93 ============================ Map: concmap_as Current difficulty: 100 Suggested difficulty: Fallout (85), Renegade (93) Changed to: 89 ============================ Map: conc_jeepers2 Current difficulty: 80 Suggested difficulty: 88+ Suggester: Asagi and wubwub Changed to: 100 ============================ Map: concmap_damned Current difficulty: 100 Suggested difficulty: 88 Suggester: Asagi and wubwub Changed to: 88 ============================ Map: concmap_exist Current difficulty: 100 Suggested difficulty: remove balls because of shortcut Suggester: Asagi Changed to: Balls removed To do: Add blocks ============================ Map: quadrocket_rev Current difficulty: 100 Suggested difficulty: remove balls because of shortcut Suggester: Asagi Changed to: Balls removed To do: Add blocks ============================ Map: tunnelstrafe Current difficulty: 100 Suggested difficulty: 90, 95 Suggester: Renegade and Asagi Changed to: 93 ============================ Map: conc_pulse Current difficulty: 88 Suggested difficulty: 100 Suggester: Renegade Changed to: 100 ============================ Map: conc_songoku2 Current difficulty: 100 Suggested difficulty: 88-90 Suggester: wubwub, Asagi, Renegade Changed to: 90 ============================ Map: concmap5th Current difficulty: 82 Suggested difficulty: 100 Suggester: Renegade Changed to: 90 ============================
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Gnu!
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Post subject: Re: Map difficulty changes Posted: Tue Feb 16, 2010 10:15 pm |
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Joined: Mon Jul 28, 2008 12:03 am Posts: 89 Location: Belgium
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Lt Llama wrote: Son Goku 100 nuff said
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wubwub
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Post subject: Re: Map difficulty changes Posted: Tue Feb 16, 2010 10:19 pm |
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Joined: Wed Sep 03, 2008 3:52 am Posts: 591
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Goku suggested conc_songoku2 be 100 even though you get soldiers with constant nade resups. It should be 80-88 tops. I don't think I've ever played concmap5th, but 5th2 and 5th3 are pretty shit so I don't really care. People want to farm points, that's about it.
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Renegade
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Post subject: Re: Map difficulty changes Posted: Tue Feb 16, 2010 10:29 pm |
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Joined: Mon May 07, 2007 2:00 pm Posts: 1380 Location: Bolton - U.K.
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5th - 90 Arsemeh - 100 or vi5 - 90 zG_conc1 - 100 (no points atm) Pulse - 100
_________________ [Ez|hC]Renegade.iC.p|M-eC-[ConC]-u|c-|Ap|-zG- [Ez|L]diablo`-: 5 can't be done nn [Ez|L]diablo`-: wtf?? ADMIN [Ez|L]diablo`-: enabled noclip on [Ez|L]diablo`-
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Lt Llama
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Post subject: Re: Map difficulty changes Posted: Tue Feb 16, 2010 10:58 pm |
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Joined: Fri Apr 27, 2007 9:51 pm Posts: 2698 Location: Sweden
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This thread delivers  When people suggest changes I post them here and point them to it. It could be a good flame, but I hope not. Changing concmap5th to 90. concmap_arsemeh to 100 zg_conc1 to 100 (adding now) conc_pulse to 100
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Renegade
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 10:33 am |
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Joined: Mon May 07, 2007 2:00 pm Posts: 1380 Location: Bolton - U.K.
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I may get flamed for this but so effing what ... tunnelstrafe is the biggest score whoring map on hard, its a tough conc_juggle_esc at best and 95 points would be generous, its 90 imo. However i know a few people might exploit this fact and give me some grief for bringing it up.
... I'd appreciate input (name that tune)
_________________ [Ez|hC]Renegade.iC.p|M-eC-[ConC]-u|c-|Ap|-zG- [Ez|L]diablo`-: 5 can't be done nn [Ez|L]diablo`-: wtf?? ADMIN [Ez|L]diablo`-: enabled noclip on [Ez|L]diablo`-
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Taimanin Asagi
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 12:19 pm |
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Joined: Tue Mar 03, 2009 6:05 pm Posts: 215 Location: Finland
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suggestions: tunnelstrafe 90-95p perhaps? - agreeing with ren here a bit conc_songoku2 back to 90p - it's easy to rj + global resup conc_damned2 to 100p - it's harder than conc_damned thx to last jump atleast (DISCUSS PLS) conc_jeepers2 higher than 80p srsly - it's harder than conc_jeepers which is 88p (DISCUSS PLS) concmap_r & tayconc to 100p  !? just kidding remove balls from quadrocket_rev and all points gained - goku uses shortcut to farm points and hax record of 2:48 I made the legit way gg, sure I did it twice too but to only piss off goku. the fact that the shortcut exists there is enough for ball removal and points gained. remove ball from concmap_exist and all points gained - the BIGGEST score whore map is this ren  use shortcut, go end, tele to j2, finish it and score easy 100p. right goku? removing points gained most likely is painful work to do + the only flame u might get out of these is from goku lol
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Taimanin Asagi
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 12:21 pm |
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Joined: Tue Mar 03, 2009 6:05 pm Posts: 215 Location: Finland
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or if u don't like the ideas I threw in  edit: put concmap_phantom end ball to bonus jump end
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Lt Llama
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 12:26 pm |
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Joined: Fri Apr 27, 2007 9:51 pm Posts: 2698 Location: Sweden
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Removing peoples stats for maps like exist at this point is a super duper mega job. I refuse!!! Ill see to the other things after debating has calmed down.
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Taimanin Asagi
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 1:15 pm |
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Joined: Tue Mar 03, 2009 6:05 pm Posts: 215 Location: Finland
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ye I thought so, ignore it then 
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Renegade
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 2:20 pm |
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Joined: Mon May 07, 2007 2:00 pm Posts: 1380 Location: Bolton - U.K.
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Songoku2 is same as groove3 imo
Damned2 is easier to conc imo
Agree entirely about qr_rev
Exist is 100 for all 3 jumps, maybe just remove ball now and leave it blank?
_________________ [Ez|hC]Renegade.iC.p|M-eC-[ConC]-u|c-|Ap|-zG- [Ez|L]diablo`-: 5 can't be done nn [Ez|L]diablo`-: wtf?? ADMIN [Ez|L]diablo`-: enabled noclip on [Ez|L]diablo`-
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Lt Llama
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 2:29 pm |
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Joined: Fri Apr 27, 2007 9:51 pm Posts: 2698 Location: Sweden
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Renegade wrote: Exist is 100 for all 3 jumps, maybe just remove ball now and leave it blank? Or add a block to the short cut.
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Renegade
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 2:51 pm |
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Joined: Mon May 07, 2007 2:00 pm Posts: 1380 Location: Bolton - U.K.
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Sounds good mate, didnt know u could do that. Could have start and endballs then for SRing! And its easily 100 for all 3.
Does coop_conc_beta have SR balls? Endball should be at end of j4 NOT bonus jump
_________________ [Ez|hC]Renegade.iC.p|M-eC-[ConC]-u|c-|Ap|-zG- [Ez|L]diablo`-: 5 can't be done nn [Ez|L]diablo`-: wtf?? ADMIN [Ez|L]diablo`-: enabled noclip on [Ez|L]diablo`-
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wubwub
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 4:34 pm |
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Joined: Wed Sep 03, 2008 3:52 am Posts: 591
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Taimanin Asagi wrote: tunnelstrafe 90-95p perhaps? - agreeing with ren here a bit Yes. Taimanin Asagi wrote: conc_songoku2 back to 90p - it's easy to rj + global resup Yes, it's very easy for us to rj, even without nades I wouldn't say this was 100. Put it to 88/90. Taimanin Asagi wrote: conc_damned2 to 100p - it's harder than conc_damned thx to last jump atleast (DISCUSS PLS) Mh, nades. 88. Taimanin Asagi wrote: conc_jeepers2 higher than 80p srsly - it's harder than conc_jeepers which is 88p (DISCUSS PLS) Yes. Taimanin Asagi wrote: remove balls from quadrocket_rev God yes. Or block the shortcut, as you mentioned for exist.
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Taimanin Asagi
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Post subject: Re: Map difficulty changes Posted: Wed Feb 17, 2010 5:06 pm |
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Joined: Tue Mar 03, 2009 6:05 pm Posts: 215 Location: Finland
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Renegade wrote: Could have start and endballs then for SRing! And its easily 100 for all 3. Lt Llama wrote: Or add a block to the short cut. ye if u block the shortcut on exist and put end ball to end room, u can have both balls + the same thing works for qr_rev except rev needs sr reset. if it's possible would be v nice edit: damned has nades too so should put em both 100 or 88. personally damned is easier to nn than damned2. conc experiences anyone on damned vs damned2?
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